AI Insights · Timothy · April 2023
Top 5 Casual Games in Austria in Q1 2023
Discover the performance trends of the top 5 casual games in Austria for Q1 2023, including weekly downloads, revenue, and active users.
In Q1 2023, the top 5 casual games in Austria demonstrated varied performance trends across weekly downloads, revenue, and active users. Below, we provide an overview of these trends for Chess - Play & Learn, Royal Match, Gardenscapes, Ludo Club・Fun Dice Board Game, and Subway Surfers.
Chess - Play & Learn from Chess.com saw a notable increase in weekly downloads early in the quarter, peaking at around 21K in the week of January 23. Weekly revenue for the game experienced a steady rise, peaking at approximately $7.3K in late February. The number of weekly active users also showed a consistent increase, reaching around 76K in early February before stabilizing.
Royal Match from Dream Games exhibited strong revenue growth throughout the quarter, peaking at $100K in the week of March 20. Weekly downloads also showed an upward trend, reaching around 9.4K in early March. The game maintained a steady increase in weekly active users, peaking at approximately 40K in mid-March.
Gardenscapes from Playrix displayed impressive weekly revenue, with a peak of $231K in the first week of January. However, downloads saw a gradual decline, starting from 7.7K in early January to around 4.8K by the end of March. Weekly active users remained relatively stable, peaking at around 45K in late March.
Ludo Club・Fun Dice Board Game from Moonfrog had a significant spike in downloads in early January, reaching about 27K. Weekly revenue showed a modest increase, peaking at approximately $1.2K in early March. The number of weekly active users saw a peak of around 42.9K in early January before stabilizing around 22.8K by the end of the quarter.
Subway Surfers from Sybo Games ApS maintained steady weekly downloads, averaging around 4.5K throughout the quarter. Weekly revenue remained stable, peaking at approximately $938 in mid-January. The game saw fluctuations in weekly active users, peaking at around 160K in late December and stabilizing at approximately 124K by the end of March.
These insights are based on data from Sensor Tower. For more detailed information and further trends, visit Sensor Tower's website.